"Mops blocking the way" Walking simulators, playful nostalgia, and the aesthetics of unresolved authoritarian pasts in online gaming communities

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Diego A Mejía-Alandia
Luis Navarrete-Cardero

Abstract

This paper considers the two short indie video games It’s Winter (2019) and ROJO: A Spanish Horror Experience (2020) as a comparative case study suggesting that the walking simulator genre is an exceptional vehicle for a playful communal exploration of authoritarian pasts, inasmuch as the nostalgic aesthetics and historical backdrops of these games—post-Soviet and post-Francoist nostalgia, respectively—made them go viral in their home countries when released, stirring up controversy in the local press as well as in various digital forums. Following a qualitative method design, our study aims to answer the question: do these games have the desire to become a representation of the past or are they just examples of how new generations of gamers relate to it? With this in mind, we analyzed nostalgic discourses found in the comment sections of online streaming parties, press coverage, and official websites of both games. After analyzing 711 interactions on It’s Winter and 599 on ROJO, we found marked social differences in the discursive approach to the games’ nostalgic aesthetics as well as differences across platforms, particularly in the case of ROJO. Our analysis shows that these games do not talk about the past in a historical or narrative sense, rather the aesthetic legacy of the spaces represented relates them to historical processes of unresolved national pasts.


 

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How to Cite
Mejía Alandia, D. A., & Navarrete-Cardero, L. (2023). "Mops blocking the way" Walking simulators, playful nostalgia, and the aesthetics of unresolved authoritarian pasts in online gaming communities. AdComunica, (26), 51–76. https://doi.org/10.6035/adcomunica.7335
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Informe
Author Biographies

Diego A Mejía-Alandia, Universidad de Sevilla / Tampere University

Diego A. Mejía-Alandia [dmejia@us.es] is Postdoctoral researcher at Tampere University’s Centre of Excellence in Game Culture Studies. He studied literature, creative writing, and literary translation. His research focuses on the concept of nostalgia, its relationship with cultural/national memories and individual/collective identities, and its ties with popular culture. Currently, he works on an individual project on representations of post-communist nostalgia in video games and VR experiences.

Luis Navarrete-Cardero, Universidad de Sevilla

Luis Navarrete-Cardero [lnavarrete@us.es] is Professor and coordinator of the subjects Hybrid Narrative Formats in the Digital Age, New Technologies of the Audiovisual Media and Videogame Script, belonging to the Department of Audiovisual Communication of the Faculty of Communication of the University of Seville.

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