Innovative Experiences in Interactive Devices applied to videogames: The Oculus Rift Case

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María del Mar Ramírez Alvarado
Luis Navarrete-Cardero

Abstract

The purpose of this article is to present a first analysis of current developments in videogames for the Oculus Rift technology or virtual reality goggles to recreate a vision in three dimensions of great depth, wide field of vision and high degree of immersion. It starts from the idea that the virtual reality enhanced through Oculus Rift has its origins in the emergence and on going experience of viewers in the image decoding built on artificial perspective. The hypothesis of this research is that, in its current state, the developments for Oculus Rift continue giving more importance to the recreation of worlds in perspective based on the spectacular nature of the device and less to the playable experience. The methodology used was the analytical model Framework MDA (Mechanics, Dynamics, Aesthetics) used in the field of Game Studies, which serves the dual function of serving as a guide to design video games as well as for studying the games from the review and research points of view. The results show that for their final penetration Oculus Rift should lessen the physical sensations that occur in its user (stress, vertigo), keep in mind to a greater extent the necessary balance between its classic MDA videogames components, and improve other issues of creative-discursive and technical kind.

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How to Cite
Ramírez Alvarado, M. del M., & Navarrete-Cardero, L. (2017). Innovative Experiences in Interactive Devices applied to videogames: The Oculus Rift Case. AdComunica, 223–242. https://doi.org/10.6035/2174-0992.2017.13.12
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Otras investigaciones
Author Biographies

María del Mar Ramírez Alvarado, Facultad de Comunicación, Universidad de Sevilla

María del Mar Ramírez Alvarado [delmar@us.es] es profesora titular del Área de Comunicación Audiovisual y Publicidad en la Facultad de Comunicación de la Universidad de Sevilla, de la que actualmente es decana. Licenciada en Ciencias de la Información por la Universidad Central de Venezuela y Doctora en Ciencias de la Información por la Universidad de Sevilla.

Luis Navarrete-Cardero, Facultad de Comunicación, Universidad de Sevilla

Luis Navarrete-Cardero [lnavarrete@us.es] es profesor del departamento de Comunicación Audiovisual y Publicidad en la Facultad de Comunicación de la Universidad de Sevilla. Director de la revista LifePlay y del equipo de investigación en Arte, comunicación y videojuegos. Coordinador del Aula de Videojuegos de la Facultad de Comunicación de la US y del Máster en Videojuegos: Guión, Diseño y Programación. Director de la colección de la editorial Síntesis sobre Videojuegos.